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* Compile the entire Lua stack as C++Tiger Wang2021-06-251-1/+1
* Fix Android builds (#4998)Tiger Wang2020-10-151-57/+57
* Upgrade to C++17 [CMake] (#4717)Tiger Wang2020-05-161-6/+2
* Gen: Moved tests to a separate folder, unified shared sources.Mattes D2017-05-047-662/+0
* Gen: Moved PiecePool into a separate file.Mattes D2017-05-041-2/+2
* DeadlockDetect now lists some tracked CS's stats.Mattes D2017-01-181-0/+17
* Moved cPrefab parser self-check to the LoadablePieces test. (#3536)Mattes D2017-01-153-6/+128
* Fixed type-casting-related warnings.Mattes D2016-08-241-2/+1
* CMake: Remove needless minimum version specifications.Mattes D2016-07-181-2/+0
* SelfTests: Print a quick message on test start.Mattes D2016-06-181-0/+2
* SelfTests: Removed the unneeded cSelfTests class.Mattes D2016-06-181-28/+0
* SelfTests: Organized into solution folders.Mattes D2016-06-181-0/+5
* Renamed leftover strings to Cuberite / Server, as needed.Mattes D2016-01-011-2/+2
* Added a Json parser and serializer to Lua API.Mattes D2015-12-241-0/+9
* blockheight mechanismGargaj2015-12-131-0/+9
* Added PieceStructures generator.Mattes D2015-12-011-0/+4
* Improved mapsTiger Wang2015-07-141-0/+9
* Added neighbor specification in the OnNeighborChanged() block callback.Mattes D2015-07-011-1/+1
* Rebased version of CodeSamuel Barney2015-06-221-9/+0
* Added basic support for loading village prefabs from files.Mattes D2015-06-201-0/+3
* Externalized cPrefabPiecePool self-test.Mattes D2015-06-198-0/+625